The writeup of the Jem'Hadar Battlecruiser is designed to be used during the later Star Trek: Deep Space Nine and Star Trek: Voyager episodes.
It was first though that all of the ships that the Dominion used were small and light attack ships. This changed when the Dominion and the Cardassians became allies. At this point, Jem'Hadar Battlecruisers started coming through the Wormhole in the Bajoran star system. Since then, thses ships have become a major problem for the Federation and the Klingons. Although many were destroyed during the Federation / Dominion War, there are still large numbers of these vessels remaining in service. These ships normally operate in groups of one to three and are escorted by a large number of the smaller Attack Ships. Unlike the Attack Ships, these ships are not considered for suicide ramming missions. Along with being used as heavy combatants, the shiops are often used to carry large numbers of Jem'Hadar troops and as flagships.
On an individual basis, these ships are more powerful than the Federation Galaxy class starships and is considered to be about the equal of the Federation Sovereign class. The ships is armed with two heavy poloron beam mounts that are capable of inflicting massive damage but have a limited rate of fire. The main weapons fire forward and have only a limited arc of fire. To back these up, the vessel has sixteen Phased Poloron Beam mounts that are similar to those carried on the Attack ship but are mounted individually in turrets. When Jem'Hara ships were first met, the Poloron Weapons were incredibly effective against shields but since then, they have been compensated for by virtually all Federation, Klingon, and Romulan vessels. The one weakness this vessel has compared to the Federation Sovereign class in torpedo launchers. The Dominion Battlecruiser carries only four launchers compared to the Sovereign carrying six launchers. Like the smaller Jem'Hadar vessels, the Battlecruiser has a cloaking device penetrator. The ship has lighter shields then might be expected and are equal to those carried on the Galaxy class but the ship has heavier armor than the Galaxy class. The ships are fast at warp speeds and equal some of the newest Federation designs.
The ships carry a huge crew but the crew also acts as marines for boarding and ground assault. It is figured than only about one fifth of the crew is required for normal operations. Most of the crew is in close packed spaces but the ships have more comfortable quarters for any founder or other non Jem'Hadar races that are on board.. Thses ships have full command facilities. To support assaults, these ships have a relatively large amount of cargo space.
This design is written to be able to interact with modified phase world rules. See Revised Starship Rules for Phase World for more details. There is a lack of hard detail on this ship. Some materials have suggested accelerations that are simply beyond scope. I have taken a moderate level in writing up this starship for Phase World because otherwise the ship would either be far too powerful or far too weak for Phase World. Warp speeds are far slower than the FTL speeds for Phase World but they are very close to those from the original series and Star Trek: The Next Generation Technical Manual. Also, a note on the mass of starships. The original sources indicated much smaller masses for starships than Star Trek: Deep Space Nine Technical Manual does and where possible, both masses are listed for the gamers to choose which one seems most appropriate.
Model Type: Dominion Jem'Hadar Battlecruiser
Class: Battlecruiser and Heavy Troop Transport (would be classified
as a Battlecruiser as well in Phase World)
Crew: 2500 (Act as both Crew and marines, the ship can be run
by 500 crew members at full efficiency)
Passengers: 200 (More comfortable quarters than the crew)
M.D.C. By Location:
Heavy Polaron Beam Emitters (2, Forward): | 1000 each | |
Polaron Beam Emitter Turrets (16): | 200 each | |
Photon Torpedo Launcher (4, 2 forward and 2 aft) | 800 each | |
Warp Nacelles (2): | 40,000 each | |
Impulse Engines (2): | 15,000 each | |
[1] Primary Bridge: | 25,000 | |
[1] Auxiliary Bridge (Also used as Flag Bridge): | 25,000 | |
[2] Main Body: | 135,000 | |
[3] Variable Force Field: | 12,000 per side (72,000 total) |
Notes:
[1] In reality this is how much damage needs to be done for a weapon
to hit the bridge through the ships armor. This ship does have an auxiliary
bridge. Even if both of the bridges is destroyed, the ship can still be
piloted from engineering but ship is -3 to dodge and all weapon systems
will be at local control. Weapon hits near the bridges that do not penetrate
the ships integrity can injure crew members on or near the bridge.
[2] Depleting the MDC of the main body will put the battlecruiser out
of commission. All internal systems will shut down, including life support
and internal gravity. The ship itself will be an unsalvageable floating
wreck.
[3] Shields positions can be varied and all can be combined in one
shield. Shields regenerate at the rate of 5% (3,600 MDC) per melee round.
Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship
to travel up to 60 percent of the speed of light. Star Ship can accelerate/decelerate
at the rate of 0.8 percent of light per melee round.
As an alternative, the starship can reach .99 of the speed of light
but is normally restricted to slower speeds so that starship is not effected
severely by time attenuation that occurs at the higher sublight speeds.
Atmospheric Propulsion: Cannot travel within an atmosphere efficiently.
Stardrive: Uses a warp engine that allow ship to travel at Warp
Factor 8.0 on cruise (0.117 light years per hour), Warp Factor 9.4 Flank
(0.201 Light Years per hour), and Warp Factor 9.92 Emergency (0.380 Light
Years per Hour). Speed is calculate using a formula designed to emulate
Star Trek: Next Generation speeds. These speed are very slow when compared
to Phase World ship, so if used in that universe, they could be increased
enough to operate within Three Galaxy speeds but should not exceed them.
Maximum Range: Effectively Unlimited by either Drive system.
Ship carries about three years worth of supplies on board.
Statistical Data:
Length: 2,098.9 feet (639.75 meters)
Height: 672.5 feet (204.97 meters)
Width: 1,865.0 feet (568.44 meters)
Mass: 4.215 million metric tons (Deep Space Nine: Technical
Manual)
Power System: Anti Matter with 15 year life span. Ship normally
only goes 5 years between the ship being refueling.
Cargo: Cargo holds are scattered about the ship that allows
for carrying up to 500,000 tons of Cargo in addition to standard compliment
of supplies and ammunition.
Market Cost: 28 billion to construct.
Weapon Systems:
Special Equipment:
[ Phase World™, Kreeghor™, and CAF™, are trademarks owed by Kevin Siembieda and Palladium Books, Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and Palladium Books, Inc. ]
[ Star Trek is copyright © Paramount Pictures ]
Parts of Technical information are from Star Trek: Deep Space Nine Technical Manual (Mostly Ship Sizes).
CGI of Ship by Andrew Hodges. More of his CGI pictures of Star Trek Ships at Devil World 6
By Kitsune (E-Mail Kitsune).
I would like to recognize Henning Rogge as giving assistance with the revision of the Star Trek starships.
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